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Shadow Stalker of Time

🎓 Classes
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SHADOW STALKER OF TIME

📌 OVERVIEW
Also coversShadow Walker of Time (SWOT) · Short name: SSOT
Worth getting?Yes — a versatile chrono with high DPS from an infinitely
scaling DoT nuke and average farming. Incredibly safe:
a great "dodge" support, and with the right timing your
team is basically invincible.
Best for💥 DPS · 🛡️ Dodge support · 🌾 Farming
📦 REQUIREMENTS
Where to Get/join curio · 6 000 AC
(SSOT + SWOT and their cosmetics)
✨ ENHANCEMENTS

✅ DPS soloing (10/10)

ClassLuck
WeaponDauntless
HelmVim
CapeVainglory
→ Probably best DPS. The haste buff
helps keep nukes high

🔁 DPS soloing, alternative (9/10)

ClassLuck
WeaponSmite
HelmVim
CapeVainglory
→ 2nd best DPS, but mana runs out.
Suffers in long fights

🔁 Sustain soloing (8/10)

ClassLuck
WeaponElysium or Mana Vamp
HelmVim
CapeVainglory / → Steadier DPS with mana regeneration
🔢 SKILLS

⏳ Skill 5 (Temporal Eclipse) changes what the other skills do.

Each skill below shows both versions.

Skill 1💡 Rift of Shadows (auto attack)
50% Physical · 1.2s (0.6s max haste)
Adds a Chaos Rift (stacks to 5)
−3% enemy hit chance per stack
1st rift starts recording damage (last 10s)
In 5: −3% enemy dodge and +3% your dodge
per stack (to 5)
→ Stack 4 rifts before nuking
Skill 2💡 Exude / Devour (15 mana · 2 targets)
150% · 6s cooldown (3s max haste)
Outside 5: Physical hit + light DoT
In 5: Magical light HoT
→ Extra damage and healing
Skill 3💡 Vendetta / Umbral Stigma (30 mana)
6s cooldown (3s max haste)
Outside 5: +20% All Out on the enemy
→ Needed to build bigger nukes
In 5: uses all rifts for a delayed heavy
DoT (the nuke), based on the last 10s
→ The delay carries damage into the
next rotation
Skill 4💡 Silhouette / Shadow Warp (0 mana · 2 targets)
12s cooldown (6s max haste)
Hits you for 380% attack power after 2s
Outside 5: +300% dodge for 4s and taunts
(Focus) for 4s → protects the party
In 5: taunts for 4s, big DoT, +30 mana
→ Avoid in 5 vs hard hitters, you lose
your dodge for the next rotation
⏳ Skill 5Temporal Eclipse (30 mana · 3 targets)
15s cooldown (7.5s max haste)
Max haste in almost every case
(only 30% with no Chaos Rift)
+80% crit chance · −30% enemy hit chance
→ Use right before your nuke

ℹ️Rift multiplier 1 rift = 0.5 · 2 = 0.7
3 = 1.0 · 4 or more = 1.5

🔢 COMBOS
Main Rotation✅ 4 → 2 → 3 → 5 → 2 → 3
→ wait for 5 to expire → repeat
Dodge first, 2 + 3 for damage, then 5
and 2 + 3 again for nuke + HoT
DPS (no dodge)✅ 3 → 2 → 5 → 4 → 3 → 2
✅ Azalith (Elysium)5 → 3 → 4 → 2 → 3 → 2
Ultras⚠️ Manage your 4: it taunts and costs HP.
Not recommended in pubs
Chainkilling✅ 4 2 3 5 2 3 2 (boss dies, 3s respawn)
4 3 5 2 3 2 (skip the first 2 for respawn)
4 2 3 5 2 3 2 (back to this if it survives)
→ Needs at least Potent Honor or Vainglory
→ Kill the boss with the DoT, or your
damage may reset on the next kill
→ Stay within 10s between nukes
📘 EXTRA INFORMATION — INFINITE NUKE
Most bossesℹ️ A LoO or LR as support is enough.
Read on for hard bosses like Azalith.
Scales withℹ️ All Out / All In · Magic Out / Magic In
DoT Out / DoT In
Passiveℹ️ 112% All Out · DoT coefficient 0.2
Base modifierℹ️ 1.5 (4 rifts) × 0.2 × 2.12 × 1 = 0.636
The goal💡 Reach 1.0 or more and the DoT grows
forever. You need about +122% more
from buffs and potions.
Buff sources → ✅ Potent Honor Potion75%
LoO30%
LR30%
LH25%
Bard20%
LC15%
Vainglory15%
Damage capℹ️ 100 million. Over 122% just gets you
there faster. Can one-shot ultras with
a boss shield (takes a few minutes)

ℹ️Defense debuffs Arachno, VDK and similar raise the nuke,
but aren't counted in the recording

Why not solo?ℹ️ At 0.636 the recorded damage caps out,
so it never grows. Above 1.0 every nuke
is bigger than the last.